How to play — English
Guess the hidden word in 6 tries. Each guess must be a valid word.
After each guess the tiles change color to show how close you were:
- is in the word and in the correct spot.
- is in the word but in the wrong spot.
- is not in the word.
There is one daily puzzle per language. It changes at midnight in your time zone.
Practice mode gives you unlimited words of different lengths. It doesn't affect your streak.
In hard mode, every hint you uncover must be used in your next guesses.
Spelling rules for English
26 plain letters
The English puzzle uses the 26 letters A to Z and nothing else. Answers and allowed guesses are ordinary dictionary words — no proper names, abbreviations, hyphens or apostrophes, so words like “don't” or “x-ray” never appear.
Accents are ignored
A handful of English words borrowed from other languages can be written with an accent, such as café or naïve. In WordPlanet all accents are dropped: you simply type CAFE, and an accented letter counts exactly the same as the plain one.
Repeated letters count separately
If the answer contains a letter twice, each copy gets its own color. Guessing a word with two Os when the answer has only one will mark one O and leave the other grey, so the colors always tell you how many copies there are.
Daily and practice lengths
The daily puzzle is always a five-letter word and counts toward your statistics and streak. In practice mode you can choose four, five or six letters and play as many rounds as you like without touching your streak.
The on-screen keyboard uses the familiar QWERTY layout in three rows, with Enter on the left of the bottom row and Delete on the right. Keys change color as you play, so you can see at a glance which letters are confirmed, misplaced or ruled out. If you're on a computer, you can type on your physical keyboard as well — letters, Enter and Backspace all work.
- Open with a word that uses several common letters, such as E, A, R, T, O, S, L or N. Avoid repeating a letter in your first guess so you test five different ones.
- Think about endings: many five-letter English words finish in E, Y, T or R, and common clusters such as -ER, -LY or -CH are worth testing once you know the last letters.
- Look out for letter pairs: if H turns yellow, try it after S, C, T or W; if Q appears, U almost always follows it.
- Don't forget double letters. Words like APPLE, GRASS or SHEEP catch many players because they assume every letter is different.
- When you have four green tiles and many possible words left (for example _IGHT), spend a guess on a word that tests several candidate letters at once instead of trying them one by one.